A downloadable game for Windows

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Rampancy is a retro-inspired sci-fi boomer shooter and a love letter to the classics that defined the genre.
Inspired by Marathon, Wolfenstein 3D, and System Shock, it blends fast-paced shooting, eerie sci-fi atmosphere, and a twisting narrative.

You awaken as a cybernetic soldier from the Phoenix Program, tasked with stopping a rogue AI—but nothing is as it seems.
Blast through aliens, rampaging machines, and corrupted experiments with an arsenal of handcrafted weapons, from a rotoscoped laser sword to heavy sci-fi firepower.

Classic FPS action meets a chilling mystery—can you stop the rampancy, or are you just another pawn in a bigger plan?

Finished Game – With More To Come

Rampancy is a finished game, but I plan on adding more content and improvements over time.

Future Plans & Support

Upcoming updates will include:

  • Around half a dozen new maps

  • More fleshed-out and detailed environments

  • Slightly smarter enemy AI

  • Improved weapon physics

  • Full Steam Achievements integration

I’m also working toward releasing the game on Steam. To make that possible, I’ve set up a donation goal to cover the publishing fee:

💠 Current Goal: $51 / $100

Every bit of support helps push the project closer to Steam release—thank you to everyone backing the game!

Credits

Game Design, Programming & Writing

  • LazySpar7an Games

Sprites & Artwork

  • Pistol, Shotgun, and Laser Sword: Rotoscoped from real-life photos I personally photographed and edited.

  • SMG, Assault Rifle, Sniper Rifle, Rocket Launcher: Modeled in Blender, then rotoscoped and refined in Aseprite / Paint.NET.

  • Decorations: Roughly half created entirely by hand; others built in Blender and rotoscoped, including the Landrover model.

  • Textures: Mixed original work with public domain/commercially free textures (including Zortch Unused Textures Pack).

Enemy Design

  • EVE: Based on a cosplay photograph I took (with full permission), then rotoscoped and edited into sprite form.

  • Other Enemies: Custom-designed or modified using assets from the following OpenGameArt contributors:

Sound Design

  • Majority of enemy sound effects created by recording my own voice and heavily editing with plug-ins in Audacity.

  • Additional audio sourced from my personal licensed library or free/commercial-use resources.

Cutscenes

  • Intro movie and cutscene sequences fully created and edited by LazySpar7an.

Music

  • Retro Sci-Fi Music — Wee Free Music
    YouTube Link

  • Atmospheric Sci-Fi Synth – Fermi Paradox — White Bat Audio
    YouTube Link

  • Atmospheric Sci-Fi Synth – Abandoned Ship — White Bat Audio
    YouTube Link

  • Dark Synthwave – Corrosive — White Bat Audio
    YouTube Link

Tools Used

  • Aseprite (pixel art & animation)

  • Paint.NET (with plugins)

  • Blender (3D modeling & rotoscoping base renders)

  • Audacity (sound editing & effects)

Acknowledgements

  • The EFPS Engine community for scripting, FSM knowledge, and development support.

All other assets seen or heard are either original creations, sourced from my personal licensed collection, or used under free/commercial-use licenses with full permissions granted. All rights owned by LazySpar7an.

Download

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Click download now to get access to the following files:

RAMPANCY.7z 539 MB

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